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This paper aims to analyze communication and socialization possibilities in digital game communities, ranging from chat rooms in the game environment to groups in instant messaging applications such as WhatsApp. We begin with an ethnographic account in the game Elves vs. Dwarves to demonstrate that WhatsApp groups allow you to take the game experience beyond your own game, extending to the player’s daily practices.

Micheline Dayse Gomes Batista, Universidade Federal de Pernambuco (UFPE)

Jornalista, especialista em história contemporânea, mestre e doutora em sociologia.

Vilma Barbosa Felix, Universidade Federal de Pernambuco (UFPE)

Cientista social, especialista em ciência política, mestre e doutoranda em sociologia
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