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Este estudo examinou as relações entre dependencia de smartphone, dependência de jogos on-line, afetos e solidão, testando os afetos como mediadores. Participaram da pesquisa 459 jogadores on-line do tipo multijogador, com idades entre 18 e 60 anos, que responderam a medidas de dependência de smartphone, dependência de jogos, solidão, afeto e dados demográficos. Os resultados indicam que a dependência de jogos estava positivamente associada à dependencia de smartphone, à solidão e ao afeto negativo, e negativamente associada ao afeto positivo e à idade. As análises de regressão indicaram que a dependência de smartphone, o afeto positivo e o afeto negativo previram significativamente a dependência de jogos, explicando 34 % de sua variância, enquanto a solidão não previu diretamente a dependência de jogos. As análises de mediação revelaram que o afeto negativo mediou os efeitos indiretos tanto da dependência de smartphone quanto da solidão sobre a dependência de jogos; por sua vez, o afeto positivo mediou apenas o efeito indireto da dependência de smartphone sobre a dependência de jogos. Esses achados contribuem para a compreensão dos mecanismos psicológicos subjacentes ao uso disfuncional de tecnologias e sugerem que promover afetos positivos pode ser um importante fator de proteção contra a dependência de smartphones e de jogos.

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