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Este estudo examinou as relações entre dependência de smartphone, adicção a jogos online, os afetos e a solidão, testando os afetos como mediadores. Participaram 459 jogadores online do tipo multijogador, com idades entre 18 e 60 anos, que responderam a medidas de dependência de smartphone, solidão, afeto, dependência de jogos e dados demográficos. Os resultados mostraram que a dependência de jogos estava positivamente associada à dependência de smartphone, à solidão e ao afeto negativo, e negativamente associada ao afeto positivo e à idade. As análises de regressão indicaram que a dependência de smartphone, o afeto positivo e o afeto negativo previram significativamente a dependência de jogos, explicando 34% de sua variância, enquanto a solidão não previu diretamente a dependência de jogos. As análises de mediação revelaram que o afeto negativo mediou os efeitos indiretos tanto da dependência de smartphone quanto da solidão sobre a dependência de jogos, enquanto o afeto positivo mediou apenas o efeito indireto da dependência de smartphone sobre a dependência de jogos. Esses achados avançam a compreensão dos mecanismos psicológicos subjacentes ao uso disfuncional de tecnologias e sugerem que promover afetos positivos pode ser um importante fator de proteção contra a dependência de smartphones e de jogos.

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